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	<title>Comments on: Player Housing Still on the Back Burner for WoW</title>
	<atom:link href="http://www.wolfsheadonline.com/?feed=rss2&#038;p=2016" rel="self" type="application/rss+xml" />
	<link>http://www.wolfsheadonline.com/?p=2016</link>
	<description>MMORPG design &#38; commentary</description>
	<lastBuildDate>Tue, 07 Sep 2010 23:23:09 -0700</lastBuildDate>
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		<title>By: Player housing in WoW – worth fighting for? &#124; World of Warcraft @ Headline Topics.com</title>
		<link>http://www.wolfsheadonline.com/?p=2016&#038;cpage=1#comment-8012</link>
		<dc:creator>Player housing in WoW – worth fighting for? &#124; World of Warcraft @ Headline Topics.com</dc:creator>
		<pubDate>Wed, 10 Jun 2009 13:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.wolfsheadonline.com/?p=2016#comment-8012</guid>
		<description>[...] amounts of real estate within major cities that are boarded up and unused.” This quote comes from a post last week by Wolfshead, a very interesting general gaming blogger that I found recently thanks to Tobold (thank [...]</description>
		<content:encoded><![CDATA[<p>[...] amounts of real estate within major cities that are boarded up and unused.” This quote comes from a post last week by Wolfshead, a very interesting general gaming blogger that I found recently thanks to Tobold (thank [...]</p>
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		<title>By: Morninglark</title>
		<link>http://www.wolfsheadonline.com/?p=2016&#038;cpage=1#comment-7970</link>
		<dc:creator>Morninglark</dc:creator>
		<pubDate>Fri, 29 May 2009 04:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.wolfsheadonline.com/?p=2016#comment-7970</guid>
		<description>You sparked an interesting debate, as usual!  I enjoyed reading all of the comments. Most were very well written.</description>
		<content:encoded><![CDATA[<p>You sparked an interesting debate, as usual!  I enjoyed reading all of the comments. Most were very well written.</p>
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		<title>By: Tesh</title>
		<link>http://www.wolfsheadonline.com/?p=2016&#038;cpage=1#comment-7963</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Tue, 26 May 2009 15:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.wolfsheadonline.com/?p=2016#comment-7963</guid>
		<description>...which comes back around to the simple notion that people are far too content to just go with the flow in WoW.  When the playerbase at large just keeps sending in their toll, what impetus is there to change the game?</description>
		<content:encoded><![CDATA[<p>&#8230;which comes back around to the simple notion that people are far too content to just go with the flow in WoW.  When the playerbase at large just keeps sending in their toll, what impetus is there to change the game?</p>
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		<title>By: Hirvox</title>
		<link>http://www.wolfsheadonline.com/?p=2016&#038;cpage=1#comment-7957</link>
		<dc:creator>Hirvox</dc:creator>
		<pubDate>Tue, 26 May 2009 09:10:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.wolfsheadonline.com/?p=2016#comment-7957</guid>
		<description>Sorry for the late reply, I&#039;m not getting any subscription notifications for some reason.

&lt;blockquote cite=&quot;Petter Mårtensson&quot;&gt;
Hirvox - I really can’t see what the SWG NGE has to do with player owned housing in WoW. NGE remade the whole game, housing would just add another layer of gameplay - just like achievements and arena PvP (as mentioned in the article).&lt;/blockquote&gt;
The NGE was a huge overhaul of the game, and while implementing housing in WoW would be small from the player&#039;s point of view (an extra instance portal), it would require a huge overhaul of the underlying engine.

Under the hood, WoW is composed of four things: Terrain (a simple set of x,y and height coordinates), world map objects (caves, buildings, outcroppings, bridges), doodads (braziers, doors, furniture)  and mobs (that includes players). Currently, changing the first three requires a client-side patch.  Implementing player housing would require making two (WMOs and doodads) of those stored and modifiable on the server and transmitted to the players when needed. That is simply a massive architectural change, and thus would require extensive testing, which is both time-consuming and expensive because it has the potential to break almost all existing content.  If players are content enough to pay for subscriptions and expansions that can be implemented without such major changes. player housing will simply not be implemented.</description>
		<content:encoded><![CDATA[<p>Sorry for the late reply, I&#8217;m not getting any subscription notifications for some reason.</p>
<blockquote cite="Petter Mårtensson"><p>
Hirvox &#8211; I really can’t see what the SWG NGE has to do with player owned housing in WoW. NGE remade the whole game, housing would just add another layer of gameplay &#8211; just like achievements and arena PvP (as mentioned in the article).</p></blockquote>
<p>The NGE was a huge overhaul of the game, and while implementing housing in WoW would be small from the player&#8217;s point of view (an extra instance portal), it would require a huge overhaul of the underlying engine.</p>
<p>Under the hood, WoW is composed of four things: Terrain (a simple set of x,y and height coordinates), world map objects (caves, buildings, outcroppings, bridges), doodads (braziers, doors, furniture)  and mobs (that includes players). Currently, changing the first three requires a client-side patch.  Implementing player housing would require making two (WMOs and doodads) of those stored and modifiable on the server and transmitted to the players when needed. That is simply a massive architectural change, and thus would require extensive testing, which is both time-consuming and expensive because it has the potential to break almost all existing content.  If players are content enough to pay for subscriptions and expansions that can be implemented without such major changes. player housing will simply not be implemented.</p>
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		<title>By: Ramon</title>
		<link>http://www.wolfsheadonline.com/?p=2016&#038;cpage=1#comment-7954</link>
		<dc:creator>Ramon</dc:creator>
		<pubDate>Tue, 26 May 2009 06:29:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.wolfsheadonline.com/?p=2016#comment-7954</guid>
		<description>Saylah/Capn John: You wrote everything about RoM housing that I wanted to write, woo :)

The only thing you didn&#039;t mention is the &lt;a href=&quot;http://notadiary.typepad.com/mysticworlds/2009/03/runes-of-magic-mystery-revealed-convenient-gear-swapping.html&quot; rel=&quot;nofollow&quot;&gt;mannequins&lt;/a&gt;. In Runes of Magic, characters have two classes, and it gets really tiresome to lug around two sets of specialized equipment. So you just place the currently unused one on a mannequin in your house. Of course you can get multiple mannequins and fill them with equip sets, so you only have to go to your house, click one thing and you&#039;re ready for the next raid.

RoM is shaping up nicely, they may be taking a lot of features from other MMOs and slotting them into their game, but they also have a good set of their own innovations.</description>
		<content:encoded><![CDATA[<p>Saylah/Capn John: You wrote everything about RoM housing that I wanted to write, woo <img src='http://www.wolfsheadonline.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The only thing you didn&#8217;t mention is the <a href="http://notadiary.typepad.com/mysticworlds/2009/03/runes-of-magic-mystery-revealed-convenient-gear-swapping.html" rel="nofollow">mannequins</a>. In Runes of Magic, characters have two classes, and it gets really tiresome to lug around two sets of specialized equipment. So you just place the currently unused one on a mannequin in your house. Of course you can get multiple mannequins and fill them with equip sets, so you only have to go to your house, click one thing and you&#8217;re ready for the next raid.</p>
<p>RoM is shaping up nicely, they may be taking a lot of features from other MMOs and slotting them into their game, but they also have a good set of their own innovations.</p>
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		<title>By: Wolfshead</title>
		<link>http://www.wolfsheadonline.com/?p=2016&#038;cpage=1#comment-7885</link>
		<dc:creator>Wolfshead</dc:creator>
		<pubDate>Wed, 13 May 2009 02:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.wolfsheadonline.com/?p=2016#comment-7885</guid>
		<description>Housing done properly could enhance existing content. Here are a few more reasons and some I&#039;ve already mentioned:

&lt;ul&gt;
	&lt;li&gt;gives players a reason to visit and congregate in capital cities as players visit their &quot;homes&quot;&lt;/li&gt;

&lt;ol&gt;
creates cohesion with professions by making them more meaningful as crafters would be able to craft items for players to place in their homes&lt;/ol&gt;


	&lt;li&gt;rare o&lt;em&gt;bjects d&#039;art&lt;/em&gt; such as paintings, statues, etc. could be found as rare house &quot;vanity&quot; items in instances which creates more cohesion&lt;/li&gt;

	&lt;li&gt;acts as a money sink&lt;/li&gt;

	&lt;li&gt;gives players a sense of ownership in the world&lt;/li&gt;
&lt;/ul&gt;



I do concede your point that maybe this is a problem that Blizzard is afraid to relinquish control of their heavily &quot;directed&quot; gameplay model toward the player would would be free to own and decorate their house. That&#039;s a problem that Blizzard really needs to get over. But there are significant parts of the total WoW experience that aren&#039;t heavily controlled by Blizzard.

Look at guilds for example, it&#039;s an activity that largely is left to the player base to work out as Blizzard has a &lt;em&gt;laissez-faire &lt;/em&gt; attitude. Blizzard provides players with a very minimal set of features for guilds.

I think the real problem may be that the people in charge Blizzard have a limited virtual world vocabulary with which to work from. Player housing may be something that they are not personally interested in. We&#039;ve seen in the past how the WoW design philosophy has been predicated on the raiding-centric proclivities of their main designers such as Kaplan and Afrasiasbi. It took them 5 years to finally admit they were wrong.</description>
		<content:encoded><![CDATA[<p>Housing done properly could enhance existing content. Here are a few more reasons and some I&#8217;ve already mentioned:</p>
<ul>
<li>gives players a reason to visit and congregate in capital cities as players visit their &#8220;homes&#8221;</li>
<ol>
creates cohesion with professions by making them more meaningful as crafters would be able to craft items for players to place in their homes</ol>
<li>rare o<em>bjects d&#8217;art</em> such as paintings, statues, etc. could be found as rare house &#8220;vanity&#8221; items in instances which creates more cohesion</li>
<li>acts as a money sink</li>
<li>gives players a sense of ownership in the world</li>
</ul>
<p>I do concede your point that maybe this is a problem that Blizzard is afraid to relinquish control of their heavily &#8220;directed&#8221; gameplay model toward the player would would be free to own and decorate their house. That&#8217;s a problem that Blizzard really needs to get over. But there are significant parts of the total WoW experience that aren&#8217;t heavily controlled by Blizzard.</p>
<p>Look at guilds for example, it&#8217;s an activity that largely is left to the player base to work out as Blizzard has a <em>laissez-faire </em> attitude. Blizzard provides players with a very minimal set of features for guilds.</p>
<p>I think the real problem may be that the people in charge Blizzard have a limited virtual world vocabulary with which to work from. Player housing may be something that they are not personally interested in. We&#8217;ve seen in the past how the WoW design philosophy has been predicated on the raiding-centric proclivities of their main designers such as Kaplan and Afrasiasbi. It took them 5 years to finally admit they were wrong.</p>
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		<title>By: Wolfshead</title>
		<link>http://www.wolfsheadonline.com/?p=2016&#038;cpage=1#comment-7884</link>
		<dc:creator>Wolfshead</dc:creator>
		<pubDate>Wed, 13 May 2009 02:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.wolfsheadonline.com/?p=2016#comment-7884</guid>
		<description>

&lt;blockquote&gt;They are saving it for WoW 2.
&lt;/blockquote&gt;


This is a great point. I was actually thinking about this a few days ago. My bet is that they will continue to milk WoW for as long as possible by putting the bare minimum of effort for the maximum gain.

Features like player housing and guild halls would make WoW2 more desirable and more of an evolution from a business standpoint. The key to figuring out how Blizzard thinks is this: follow the money.</description>
		<content:encoded><![CDATA[<blockquote><p>They are saving it for WoW 2.
</p></blockquote>
<p>This is a great point. I was actually thinking about this a few days ago. My bet is that they will continue to milk WoW for as long as possible by putting the bare minimum of effort for the maximum gain.</p>
<p>Features like player housing and guild halls would make WoW2 more desirable and more of an evolution from a business standpoint. The key to figuring out how Blizzard thinks is this: follow the money.</p>
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		<title>By: Dink</title>
		<link>http://www.wolfsheadonline.com/?p=2016&#038;cpage=1#comment-7883</link>
		<dc:creator>Dink</dc:creator>
		<pubDate>Tue, 12 May 2009 19:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.wolfsheadonline.com/?p=2016#comment-7883</guid>
		<description>They are saving it for WoW 2.</description>
		<content:encoded><![CDATA[<p>They are saving it for WoW 2.</p>
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		<title>By: Anjin</title>
		<link>http://www.wolfsheadonline.com/?p=2016&#038;cpage=1#comment-7882</link>
		<dc:creator>Anjin</dc:creator>
		<pubDate>Tue, 12 May 2009 00:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.wolfsheadonline.com/?p=2016#comment-7882</guid>
		<description>If I had to guess why Blizzard hasn&#039;t added housing to the game is because they haven&#039;t figured out how it would enhance the current game design. Housing is a side game that would distract people from their directed content.

Voice chat was an attempt to bring in game something people were doing already.
Arenas were a straightforward extension of the PvP mechanism.
Achievements promote use of existing content.

Housing, as far as I know, does none of those things.</description>
		<content:encoded><![CDATA[<p>If I had to guess why Blizzard hasn&#8217;t added housing to the game is because they haven&#8217;t figured out how it would enhance the current game design. Housing is a side game that would distract people from their directed content.</p>
<p>Voice chat was an attempt to bring in game something people were doing already.<br />
Arenas were a straightforward extension of the PvP mechanism.<br />
Achievements promote use of existing content.</p>
<p>Housing, as far as I know, does none of those things.</p>
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		<title>By: Wolfshead</title>
		<link>http://www.wolfsheadonline.com/?p=2016&#038;cpage=1#comment-7881</link>
		<dc:creator>Wolfshead</dc:creator>
		<pubDate>Mon, 11 May 2009 03:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.wolfsheadonline.com/?p=2016#comment-7881</guid>
		<description>It seems to me that Blizzard thinks they can get away with milking the WoW cash cow with another predictable expansion complete with 10 more levels, new continent, new instances, throw in another profession and add a new hero class to the equation. That&#039;s been the formula for the past 2 expansions.

I don&#039;t think subscribers are going to sit back and accept it without a major infusion of new features. As every day passes the novelty of WoW is wearing off. Time is not on their side.</description>
		<content:encoded><![CDATA[<p>It seems to me that Blizzard thinks they can get away with milking the WoW cash cow with another predictable expansion complete with 10 more levels, new continent, new instances, throw in another profession and add a new hero class to the equation. That&#8217;s been the formula for the past 2 expansions.</p>
<p>I don&#8217;t think subscribers are going to sit back and accept it without a major infusion of new features. As every day passes the novelty of WoW is wearing off. Time is not on their side.</p>
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