MMOs Were Originally Designed to Be Shared Social Experiences
Most MMO enthusiasts have noticed a sharp decline in the quality of the WoW community of late. Cursing, nastiness, bullying and other forms of rudeness have now become endemic in Azeroth. MMO commentators and even rank and file MMO players are finally realizing how serious this problem is. I’ve been passionately waving a red flag for years now to no avail.
The fact is that MMO companies have long neglected to design the need for player interdependence into their game worlds. When players don’t need each other it breeds anti-social behavior and it results in the devaluation of other players. Players become nothing more than advanced NPCs.
For some reason, the masters of the MMO universe just assumed that the community — much like oxygen in the real world — would always be there. They were wrong.
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